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User's Choice Windows CD
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User's Choice Windows CD (CMS Software)(1993).iso
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iv26_w30.zip
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INTERVIE
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ADJUSTER.H
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C/C++ Source or Header
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1980-01-03
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4KB
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150 lines
/*
* Copyright (c) 1987, 1988, 1989 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Adjuster - button-like interactors for incremental adjustment of an
* interactor's perspective.
*/
#ifndef adjuster_h
#define adjuster_h
#include <InterViews/interactor.h>
static const int NO_AUTOREPEAT = -1;
class Bitmap;
class Shape;
class Adjuster : public Interactor {
public:
Adjuster(Interactor*, int = NO_AUTOREPEAT);
Adjuster(const char*, Interactor*, int = NO_AUTOREPEAT);
Adjuster(Interactor*, int, Painter*);
~Adjuster();
void Handle(Event&);
virtual void Highlight(boolean on);
void Redraw(Coord, Coord, Coord, Coord);
void Reshape(Shape&);
protected:
Interactor* view;
Bitmap* plain;
Bitmap* hit;
Bitmap* mask;
int delay;
Perspective* shown;
boolean highlighted;
virtual void AdjustView(Event&);
void AutoRepeat();
void Flash();
void HandlePress();
void Invert();
virtual void Reconfig();
void TimerOn();
void TimerOff();
private:
void Init(Interactor*, int);
};
class Zoomer : public Adjuster {
public:
Zoomer(Interactor*, float factor);
Zoomer(const char*, Interactor*, float factor);
Zoomer(Interactor*, float factor, Painter*);
protected:
void AdjustView(Event&);
private:
float factor;
void Init(float);
};
class Enlarger : public Zoomer {
public:
Enlarger(Interactor*);
Enlarger(const char*, Interactor*);
Enlarger(Interactor*, Painter*);
private:
void Init();
};
class Reducer : public Zoomer {
public:
Reducer(Interactor*);
Reducer(const char*, Interactor*);
Reducer(Interactor*, Painter*);
private:
void Init();
};
class Mover : public Adjuster {
public:
Mover(Interactor*, int delay, int moveType);
Mover(const char*, Interactor*, int delay, int moveType);
Mover(Interactor*, int delay, int moveType, Painter*);
protected:
int moveType;
void AdjustView(Event&);
private:
void Init(int);
};
class LeftMover : public Mover {
public:
LeftMover(Interactor*, int delay = NO_AUTOREPEAT);
LeftMover(const char*, Interactor*, int delay = NO_AUTOREPEAT);
LeftMover(Interactor*, int delay, Painter*);
private:
void Init();
};
class RightMover : public Mover {
public:
RightMover(Interactor*, int delay = NO_AUTOREPEAT);
RightMover(const char*, Interactor*, int delay = NO_AUTOREPEAT);
RightMover(Interactor*, int delay, Painter*);
private:
void Init();
};
class UpMover : public Mover {
public:
UpMover(Interactor*, int delay = NO_AUTOREPEAT);
UpMover(const char*, Interactor*, int delay = NO_AUTOREPEAT);
UpMover(Interactor*, int delay, Painter*);
private:
void Init();
};
class DownMover : public Mover {
public:
DownMover(Interactor*, int delay = NO_AUTOREPEAT);
DownMover(const char*, Interactor*, int delay = NO_AUTOREPEAT);
DownMover(Interactor*, int delay, Painter*);
private:
void Init();
};
#endif